Basic Rating Systems for Judging and Selection of Awards
Used in 4-H Youth Development Programs

There are three basic systems for judging and selection of awards.

1. The Individual Comparison System - each entry is considered against every other entry and the final result is a rank ordered arrangement where the entry considered by the judge to be the finest is 1st, followed by 2nd, 3rd, to the extent of the prizes to be offered. This is often used in judging open class exhibits or animal classes.

2. The Danish System - (also known as the group or grade system) each exhibit or presentation is considered in comparison with a standard and is evaluated as Blue (A) or excellent, Red (B) or good, White (C) or fair and Green (D) or worthy. Thus each entry or presentation is accorded a rating based on how it compares to the ideal or standard, not in competition or comparison with each other. This may be modified to have from two to four ratings or groups and the proportions of entries in each grade or group may vary at the discretion of the judge.

3. The Dual Merit System - This is a combination of the first two systems. Usually three groups are designated blue, red and white, based on how nearly the entries approach the ideal. Then some predetermined number of entries in the blue group are placed using the individual comparison system (class champions, grand, reserve champions, etc.) Frequently, the premium money is allocated to the individually placed entries with a lesser premium or only the ribbon going to the group placed entries.



Competition in 4-H Youth Development Programs

The following basic assumptions undergird the use of competition in 4-H Youth Development programs:

1. The ultimate concern is maximizing the growth and development of each individual who participates in a 4-H learning experience.
2. The 4-H Youth Development Program is designed to provide optimum growth of many youth rather than maximum growth of a few.
3. The 4-H Youth Development Program is designed to help youth learn to live in today's society and be prepared to live in the future.
4. The subject matter content of 4-H is expected to be research based and focused on societal issues facing young people.
5. Methodology used in organizing 4-H learning experiences is expected to be research based.
6. 4-H uses multiple delivery modes (community and project clubs, camping, school enrichment, special-interest groups) and assumptions about the use of competition are applicable to all modes.
7. All 4-H competitive events are designed to be learning experiences that contribute to the vision and mission of 4-H Youth Development and the Cooperative Extension Service.
8. 4-H learning experiences need to be cost effective (including private and public dollars and professional and volunteer staff time.
9. Recognition for success in competition with peers is only one of four types of recognition identified in the nationally approved Model for Recognizing 4-Hers
10. Motivation is the desire and will to act. It comes from within each person and arises from their human desire to secure the things needed or desired or to escape the things dreaded or feared. It is deeply personal and arises within each individual.

Primary Types of Competition

Interpersonal Competition
Johnson and Johnson (28) define interpersonal competition as one individual competing against all others involved in the competitive experience. Interpersonal competition is effective when:

1. Increasing performance in simple drill or speed-related tasks if quantity of work is desired and/or well-learned material needs reviewing,
2. Low-anxiety producing, relatively unimportant activities are used for a fun change of pace and a release of energy,
3. All learners believe they have a reasonable chance to win,
4. Clear and specific rules, procedures, and answers are available,
5. When learners are aware of their own progress and can monitor the progress of their competitors.

Interpersonal competition involves much less interaction among students and less coordination of behavior; therefore, fewer skills are essential to competing. These five skills are needed:

1. Learning to play fair; i.e., understand and obey the rules,
2. Being a good winner and a good loser; i.e., win with humility, pleasure, and modesty, and be gracious when you lose,
3. Enjoying the competition, win or lose,
4. Monitoring the progress of competitors to see how you stand,
5. Not overgeneralizing the results; i.e., winning doesn't make you a more worthwhile person or losing doesn't make you less worthwhile.

Intergroup Competition

Intergroup competition occurs when two or more learners work together cooperatively so they can, as a group, compete against other groups to achieve a goal. Intergroup competition is more effective than interpersonal competition. Evidence shows that competing as a group can be beneficial. It is important to note that all negative aspects about interpersonal competition also fit for intergroup competition. Johnson and Johnson (29) state, "Association with a group cushions the normal effects of failure..." because... "when the group loses, the loss may be taken less personally by each of the group's members."

Intergroup competition may enable the teacher or leader to:

1. Increase control over the student behavior,
2. Increase the influence of academic and other norms on student behavior,
3. Use peer pressure to promote achievement.

Recommendations for Improving the Youth Development Value of Educational Programs, Events & Activities